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Some tips to be happy and effective in an English interview

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In this entry i will share some advice for those that are willing to take an interview of any  kind. I will then proceed to explain each one of these and a conclussion to summarize at the  end. 1. Practice Your Intro Like a Pro You will be asked: “Tell me about yourself.” Don’t sweat it!. Practice a short intro about who  you are, what you do, and what you’re looking for. Keep it simple, clear, and natural. You don’t need fancy words, just confidence. 2. Learn Some Handy Phrases You don’t need perfect English—just useful phrases like: “Can you repeat the question, please?” “Let me think for a second.” “I don’t have experience with that, but I’m willing to learn.” These will showcase interest from your part and the interviewer will be delighted.     3.Practice Out Loud Record yourself, talking to a friend, or even just practice in front of a mirror. The more you say things out loud, the more natural it will feel when the real interview happens.  ...

General tips for creating a pixel art portafolio

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In this entry i will explain how to make a good pixel art portafolio por your art/projects, i am  also going to share some general advices and traits that are attractive to portafolios in general, so let`s get it on then!   1. Show range and variation Try to showcase a lot of - Styles (NES, SNES, Isometric or more) - Assets (characters, environments, items, UI elements, icons) - Animations (walk cycles, attacks, idle loops, etc.) -Resolutions ((8x8, 16x16, 32x32, etc.)   2. Keep it clean and easy to browse Whether it's a website, a PDF, or an ArtStation page, make it easy to scroll through and  label stuff clearly.  3.Add some personality Add a short bio to tell people what kind of work you’re looking for, or include some  projects you’re proud of. It helps people connect with your work and remember you as a  person.    In conclusion... Your portfolio doesn't have to be perfectç but it must be full of your best work. Update it  regularly...

Aseprite, the perfect tool to create pixel art for your game!

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 From pixel to hero! It is well known that there are a lot of editors around the web to make pixel art, Piskel,  Lospec Pixel Editor, Krita...heck! you can even use Paint to create pixel art! Despite all of  that though, there is a certain software that gets the crown, and that chosen one is Aseprite !    In this entry,  i will explain some of the main features of Aseprite, as well as it´s upsides and downsides when you use it, let`s get started! Main features  Aseprite is basically a pixel art playground. The interface is simple, clean, and made specifically for pixel art with an adapatable canvas. Some of it`s amazing properties  include: - Easy exporting for sprite sheets or GIFs   - A bunch of pixel-friendly tools like shading, dithering, and pixel-perfect pen - Onion skinning (so you can see your previous and next frames while animating) - A timeline for animation (frame-by-frame animation) Advantages - The pixel perfect feature a...

Interested in making a game? here are some advices

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Today i am going to give some general advices for game developing, these may prove to be basic and even obvious to some people, nevertheless, i find them important to mention due  to how useful they are. About advices in general game development Game development is one of those things that sounds super fun(and it is )but it can also feel like trying to solve a 1.000-piece puzzle with half the pieces missing and a manual that  doesn´t actually help. Whether you're diving into your first project or you've already done  more, here are some tips to take into account:   1. Start small It is better to begin with small things in order to grow up way later on, just make something  works . Things like a simple 2D platformer or a puzzle game will do the trick, also, try to  take your times all the times and don`t rush things over even if the project isn`t that  convoluted. Always try to finish it and feel proud of yourself! 2.Prototype for testing  Don`t b...

A small Unity review for a deep insight

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  Hi everyone, today i am going to talk a little bit about Unity, that usual game engine that  most of the game developers use to work with. I will talk about it´s main features comparing the principal pros and cons, so let´s get to it! Main features Unity biggest starting point is how beginner-friendly it is. The interface is kind of simple  but organized if you check it well. You have a Scene view for designing levels, an inspector  for tweaking details and a nice option to switch between 2D and 3D modes.  The scripting is completely done in C#, which is kind of manageable as long as you are  patient, It´s also worth mentioning how Unity has an unique Asset Store where you can  find models, scripts and other tools to add into your game. Let`s not forget about the  cross-platform support. The editor can export games for PC, mobile, web, console and VR, which is always pretty nice. Pros -User friendly with beginners but deep enough for experts. -H...

Exploring the beauty of pixel art

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 Some people say it`s impossible to make art out of tiny squares...is that true? In this entry, i will give a brief definition of the pixel art, as well as explaining it`s main   features and atributes that make it stand above others type of art.  What is pixel art? The pixel art can be considered as one of the simplest versions of art, it acts as the core of all images since every single one of them has pixel inside if you zoom them enough. This  artstyle became widely known in the nineties due to the consoles of the NES and the SNES  that used these graphics for their own videogames.       The different styles of pixel art It is widely recognized how this type of art has different artstyles depending of how  accurate do we want to make our work. For example , a piece of 8- bits won`t be as  as detailed as one with 16-bits. With that explained, here are some of the styles; 8-bits  This style is mainly simplistic, givin...

English as a way to learn about gamedev

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In this blog post i will explain how the English works as a way to enhance your experience to learn  more of game development. I will expose some resources that are available only in English and how  this language works as an universal way to spread information. Why is English important? One could say that English has kept his relevance throughout all around the world due to it´s influence  in the past. However, it doesn`t matter if that is true or not, the fact is that English has turned into  the most spoken dialecs of the entire planet and that is why a lot of websites, articles, forums and  more are in that language. So, all of that leads us into learning more of it.      Important resources for game developers only available in English Within the internet there is a lot media useful to learn the way to develop assets for your  own videogame. Here are some clear examples: Famitracker: An useful app to compose music for your games, you ha...